![]() ![]() Waging war on computer-controlled empires always requires careful planning and it's interesting watching the myriad different ways it can play out. We still have one of the most immersive strategic experiences on our hands, and the fast pace and intuitive nature of this iteration's gameplay is a perfect fit for the iPhone. Very little of Revolution's tactical depth has been lost in transit. Admittedly, part of the intrigue is discovering things for yourself, but some further direction on city construction and resource management would have been useful, with the latter's relationship to recruiting units being vague at best. Gradually guiding you as you mould your empire, most of the instructions provided are comprehensive but there are some areas that could have been elaborated on. On the plus side, it was courteous of the developers to include an auto-save feature, which allows flexibility to answer any incoming calls and has you covered in the event of the game suddenly closing.Īlthough the interface does pose a few problems for newcomers, a tutorial system does its best to counterbalance this. It can take a handful of attempts to move your units in the direction you desire, while opening menus or skipping cut-scenes can take just as many taps. A lack of responsiveness doesn't help matters. Option boxes clutter the screen, often overlapping and obscuring icons on the map. What should have been a comprehensive touch-screen interface is marred by a confusing menu system. The faster pace and simplified interface would have gone down exceedingly well with the iPhone fraternity, had it not been awkwardly integrated. In many ways, this was an adroit move on the studio's part, and a welcome alternative to the perpetual journey from the Stone Age to the Space Age. Developer Firaxis is ostensibly striving to bring universal appeal to the franchise, condensing its gameplay in order to ensnaring the casual crowd. Unlike earlier entries in the series, the game can be completed in a matter of hours by achieving one of three clear objectives. The main difference between Revolution and its predecessors is the streamlined nature of the experience. The core objective is to raise an empire from the ground up, building cities, recruiting armies, discovering new technologies and exploring uncharted territory. At first glance, the game does appear more polished than its Nintendo counterpart, but it isn't long before its cluttered and cumbersome menu system tosses a spanner in the works.įor anyone unfamiliar with the Civilization series, gameplay is turn-based and takes place across a condensed course of human history. With superior hardware at its disposal, there is no reason why this trend couldn't have continued here. We've seen the iPhone outdo the DS on occasion, notably in its port of Assassin's Creed: Altair's Chronicles. Unfortunately, the iPhone version is more of a regression that a revolution. The game has already found its way to handheld platforms in the shape of last year's successful DS port, and has now conquered the App Store. Its latest iteration, Civilization: Revolution may not have proven quite as progressive as its predecessors, but still earned much critical acclaim for its streamlined interface and visual design. ![]() Debuting in 1991, the turn-based strategy series has evolved with each instalment, delivering the definitive world-colonisation experience to each respective hardware generation. Like any great empire, Sid Meier's Civilization has stood the test of time. I honestly haven't played Civ 4 but I don't want the doomstacks coming back to any future Civ title.Also available on: PS3 / Xbox 360 / DS Developer: Firaxis Publisher: 2K Games Genre: Strategy Release date: August 6, 2009 Ok thanks for clarifying, still can't wrap the idea of OP says about Civ Rev being more forward in the game mechanics. They are all 'games' regardless of what device it ends up running on. This kind of lazy language really isn't relevant anymore. So I mean if you're gonna be 'technical' about the timeline it was primarily a console driven release, not a mobile device one.Īlso the kindof 'mobile/console' distinction as a kind of snide backhanded insult is more or less moot now that Civ6 is 100% working on iPads. It was a year later that it was ported to ios in 2009 Unless you're counting the NDS version which is highly unlikely. the game originally came out for the consoles Xbox360 and ps3 at the time in 2008. I'm not really sure why people keep saying this. 引用自 Duck from State Farm:So you say a game that was released 10 years ago primarily for mobile devices is the successor to the most recent main series game ? ![]()
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